Stage IV · Strategy

The Evaluation Room

Case 1 of 10 · Score 0

A commentator earns the right to a verdict by asking six questions first. Ask them, count the ledger, judge — then hear the house.

The isolani, at its best hour

White to move
White Black
the beam levels until you judge
1 · COUNT THE LEDGER

Points on the board for each side — pawn 1 · knight 3 · bishop 3 · rook 5 · queen 9. Kings are beyond price.

White points
30
Black points
30
2 · DELIVER THE VERDICT

The six questions — ask them of every position, forever

1 · MATERIAL

Count the points, both sides, every time — then ask what the count is worth in THIS position.

2 · KING SAFETY

Whose king could be attacked within three moves? An unsafe king devalues every other advantage.

3 · PAWN STRUCTURE

Find the skeletons: isolated, backward, passed, chains. They name the long-term plans.

4 · PIECE ACTIVITY

Whose pieces do more? A bishop on a locked diagonal is a tall pawn.

5 · SPACE & SQUARES

Who owns the holes and outposts? Who breathes, who suffocates?

6 · THE PLAN

Say one sentence each side would write on their hand. If you can’t — you haven’t evaluated yet.