The Curriculum

Train in order.

Everything in the house, arranged the way a player actually grows. Start where you are, move up when a stage feels easy — and return to Foundations more often than your pride wants to.

I
STAGE IBeginners start here

Foundations

Before plans and openings: see the board. Names of squares, colours without counting, the knight’s crooked geometry, positions held in the mind’s eye.

II
STAGE IIThe first ten moves

Openings

Development, the centre, the safe king. Principles over memorisation — an opening is a promise your middlegame has to keep.

III
IV
STAGE IVWhere games are steered

Strategy & the Middlegame

Pawn skeletons, weak squares, the six questions to ask of any position. This is the stage that turns players into commentators of their own games.

V
STAGE VWhere points are banked

Endgames

Kings become fighters, single pawns become queens. Learn four endings well and you will out-convert everyone at your level.

VI

Scores from every drill and game land on the rankings — world and friends.