Forcing Moves First
The advice is ancient and slightly boring: when you are looking for a tactic, examine checks, then captures, then threats. Every coach says it. Almost nobody does it under pressure.
The reason it works is not mysterious. Forcing moves limit your opponent's replies, which makes the tree of variations small enough for a human to calculate accurately. A quiet move gives your opponent thirty answers. A check often gives them two.
Why players skip it
Because forcing moves frequently look absurd. The check that wins is usually the one that hangs a piece — that is precisely why the opponent did not prepare for it. A player who filters moves by 'does this look sensible' will never see it, and will report afterwards that the combination was beyond them.
It was not beyond them. It was excluded before calculation began.
Look at all of them
The discipline is to list every check available, including the ridiculous ones, and spend one second on each. Not to calculate them fully — just to notice what they do. Does this check drag the king onto a square my knight covers? Does it force a piece to a square where it blocks a defender?
Most will be nonsense. The one that is not is usually the whole game.
Making it automatic
Check Sniper drills exactly this and nothing else: find the move that gives check, quickly. Stripped of the question of whether the check is good, what remains is pure recognition — and recognition is what fails you in a real game, not judgement.
After a few sessions the checks in your own games start announcing themselves before you go looking. That is the entire goal. You cannot evaluate a move you never saw.
Checks. Captures. Threats. In that order. It is not clever advice, and it will win you more games this year than anything clever.
Related editions
The Immortal Game: the quiet pawn behind the queen sacrifice
Why can’t Black’s queen take the offered queen on f6? Revisit our Immortal Game video, trace the blocked diagonal and test both legal replies to the final check.
A world youth finish: count the back-rank defenders
A finish from the World U7–U17 Championships shows why two defenders can still be too few. Follow both legal replies and find the bishop that makes the final rook untouchable.
The Opera Game: why 16.Qb8+ clears the way to mate
Revisit our August Opera Game video with one precise challenge: draw the d7 knight away, open the rook’s path and explain why the final rook cannot be captured.